Artwork

Koko Killing Island: Tour d'Epicure

Inhwa Yeom, 2022. 3D Performative Apparatus-Environment (PC-based VR, Mouse).

Koko Killing Island: Tour d'Epicure

Koko Killing Island: Tour d'Epicure (2022) is a 3D interactive work set in a virtual resort several centuries after the era of climate crisis. Inspired by the Cocos (Keeling) Islands, the fictional Koko Killing Island is imagined as a future tourist destination shaped by the afterlives of climate catastrophe, displaced localities, and climate technologies. The work invites audiences to become tourists leisurely traveling through the island, while simultaneously questioning whether such comfort, pleasure, and consumption are truly possible for those still living within the realities of the present climate crisis.

The audience's performative act of "becoming a tourist" begins when they select a destination with the mouse. During the journey, a virtual tour guide introduces the island's destinations through histories of climate crisis, the rise and decline of climate technologies and media, and the changing conditions of ecological life. The guide also serves course meals made from the island's signature products, turning tourism and gastronomy into apparatuses through which audiences encounter ecological displacement, technological intervention, and the collapse of stable regional identity.

By staging the audience as tourists who choose, consume, and are guided through the ruins and pleasures of a climate-transformed island, the work asks how leisure, care, waste, and responsibility are entangled in the climate crisis.

Media3D Performative Apparatus-Environment (PC-based VR, Mouse)
SizeVariable size
Production Year2022
SupportWith thanks to Hyundai Motor Company and MMCA Korea